Thermometer may not immediately show temperature of current room if someone else previously used it.Moving while crouched when holding certain objects causes erratic movement.Bones sometimes spawn in inaccessible areas, including walls.Drawers very occasionally spawn in erratic places upon arriving at a contract/objects or assets may teleport if the host leaves.Doors can be "broken" off the hinge by pushing into it while holding it.Adding items, leaving, then rejoining will cause the player to not see their previously added items.Lighting effects do not work properly in some areas.Photos of ghosts sometimes do not register for photo rewards due to desync.Some location's doors fling open the opposite way before shutting close when a hunt starts.Items held by the player do not despawn if the player leaves via the Journal. This is an informal list of all bugs that have either been currently designated as "known" under the pinned comments of the #bug-reports channel of the official Discord server, or have been acknowledged by staff members on the server. This page lists several glitches or bugs that can be found in-game. As bugs may be fixed without notice, this list should not be used as reference in-game. Any bugs you encounter should be reported on the Discord server, instead of here. This page should not be used to report bugs. This Wiki is not moderated by, nor affiliated with, the official Phasmophobia developers or its volunteer staff in the official Discord server. Players should take a photo of the cards before using them, as once all of the cards are used, the deck will disappear and no photo can be taken.This page is not an official list of bugs.The player should not draw a card during a hunt, since all cards will turn into The Fool.Note that The Hanged Man card will take effect regardless of where the player is, causing the player to die. Should the card be Death, if no players are inside, then the hunt from that card will not occur. Tarot cards cannot be drawn outside of the investigation area, though this can presently be bypassed by standing at an Exit Door, quickly entering, drawing a card, and then leaving the card will still take effect, but the drawer will be outside. When the deck is used up, all future hunts will also be extended by 20 seconds, even if no Death card was drawn prior. There will only be one deck of tarot cards that will spawn, and once all ten have been used, no more will be given to the player. No effect is applied when drawing this card. Will appear as another card at first, before turning into The Fool as it burns. Teleports the ghost back to its ghost room and traps it there for 1 minute. If a player dies during a hunt and is revived, they cannot be killed again in the same hunt. If no one is currently dead, it will revive the next player who dies. Revives a randomly chosen dead person at their corpse. Triggers a Ghost Event towards the nearest player to the ghost. The player gains 25% sanity if the card burns green, or loses 25% sanity if the card burns red. The following table lists all cards that can be drawn: A single card type can appear more than once in the deck, and various card types have different, independent chances to be drawn. There are 10 possible cards that can be drawn. The cards must be drawn inside the investigation area for them to work. After being used, each card will burn up and vanish in a colored flame that is dependent on its type. There are various possible cards the player can draw from the deck, each having a unique effect on either the player or the ghost. Each Tarot cards deck contains 10 randomly generated cards. Tarot cards can be picked up and one card can be drawn at a time. Tarot cards have a 1 in 6 chance per contract of being chosen as the cursed possession that will spawn, with one specific spawn location per map. Drawing a Death card initiates a cursed hunt.
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